We set Super Mario 64 as our target to beat and really went for it." "At its core was a group of people who had already been working together for a couple of projects, so we were able to use this familiarity to say exactly what we thought in order to push the quality bar as high as we could. ![]() The game was briefly a 2.5D side-scrolling platformer before it became the 3D platformer that launched in 1998. According to Mayles, work on what would eventually become Banjo-Kazooie started in 1995, when Rare developed an adventure game under the name Dream. To celebrate Banjo-Kazooie's 20th birthday, Rare published a new interview with series designer Gregg Mayles". Structured almost identically to Super Mario 64, you wander around a varied hub-like environment known as Spiral Mountain on the hunt for the evil witch Gruntilda, who has captured Banjo's sister Tooty for basically being pretty." "Presented with characteristic flair, it's a chirpy rescue tale featuring Banjo the bear and an intolerant bird named Kazooie who rides on his back. Check out Eurogamer's analysis of the Xbox Live Arcade re-release of Banjo-Kazooie for more. It turned out to be Britsoft's answer to Super Mario 64. ![]() After the stonking success of GoldenEye, N64 owners were excited to see what Rare would come up with next. The series began life on 29th June 1998 with the North American release of Banjo-Kazooie on Nintendo 64. But we thought it still okay to celebrate Rare's much-loved adventure and remember why people still ask for a new game in the series. Actually, video gaming's best bear and bird combo turned 20 two days ago (belated best wishes and all that!).
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